OldBlueDragon wrote:
as far as I know, you can play with sat internet but you expect some terrible lag. The problem is that every instruction you send to the servers and every update they send to you has to bounce from one computer, up into space and then from space, back down to another computer on earth. Every spell you cast, every time you swing a blade or target a mob or player or npc... and the double bounce for each and every thing you want to do will kill ya!!!
QFT. I don't think it is that some games don't support it (don't hold me too that) but rather just that the games are basically unplayable because of the double bouncing. If you've ever watched anythig with the ISS or Space shuttle and have seen that time delay, immagine the same thing but with data coming from to/from your computer. That extra delay makes the games (this goes for basically ANY online game except for a slow placed strategy game) unplayable.