MentalFrog wrote:
The graphics is something I'll have to get used it, they're a little bit disturbing.
I was reading about classes and races on SOE's site. They stated somewhere that any race could be any class and used a dark elf ranger as an example. Sweet I can be a Dark Elf monk! What a bunch of crap. Dark Elves have to be evil and monks have to start in Qeynos. SOE lies!
I also joined two chat channels "asylum" and "assylum". I don't think anyone else was on but I couldn't tell. I'm still trying to figure out how the whole chat thing works.
Overall I think the graphics and UI is going to be the hardest to get used to.
Going in order of the quote:
How are the graphics disturbing? It is definately a big change from WoW's, since it isn't all "cartoony" and such, but I like it. To each their own I guess.
Technically, any race can be any class... just some are more complicated to do then others. You CAN be a DE monk, but you have to betray over to Qeynos as a (I think) Bruiser. Whatever the second evil only fighter is that isn't Shadowknight, since i'm 99% sure those become paladins.
I know there was someone new on the Asylum earlier... was that you? Anyways, if not, it works basically the same way as in wow... with /#ofchannel text to chat. To see who is on a channel you can use /whochannel # and it'll bring up a list. Nothing really special I can think of other then that.
The UI does take a bit of getting used to, but overall is very nice. You can change the opacities/posistions of EVERYTHING if you wanted. You can also download UI mods (like in WoW) though most are total over-hauls of how the UI looks... like the
Profit UI Reborn. I would suggest getting the
EQ2 Map Mod. It is very easy to use, and will change all the settings you need for a custom ui (since you actually have to go into the eq2.ini and modify it to load a custom ui) and will keep the mod up to date if you use that AU.