I currently maintain a 55 provisioner, a 45 tailor and a 35 woodworker. With all 3, I am seeing a great savings in time due to the lack of sub-combines. This is in part offset by the higher frequency of negative pulses resulting in a longer combine cycle.
I craft a lot of rares with both the tailor and the woodworker and to my eye, the rare recipes look just about as good as they were pre-LU24. Different, but not really nerfed.
Common armor and weapons never did make up a large portion of my revenue stream so the fact that they are selling even slower now doesn't affect me.
Biggest change I have noticed is that I now tend to burn through huge quantities of raws. This however is offset by the fact that it is now substantially easier to harvest. It also seems like I am using more fuel but I think this is a false perception based on multiple fuels used within the final, (and now only), combine.
Overall, I am very happy with the changes. Just this last weekend, I cranked out a full set of T2 tanned leather armor for a friend in under a half an hour from start to finish, (This is including the time it took me to CoQ home and buy all the raws from the broker!). Before LU24, this task would have taken hours and since everything in T2 has long since turned gray to me, it would have been a real chore. As things now stand, I was happy to do it and as a bonus, it hardly took any time at all.