Quote:
How is pvp played out? (Free-for-all, Faction vs. faction etc)?
Faction vs. faction. It's Freeport vs. Qeynos, and now the new Exiles can kill (and be killed) by anyone.
Quote:
If the game is faction vs. faction is it possible to communicate and group with the other factions?
No crossfaction communication or broker use (no fences), but the Exiles can sell and buy from both factions - which means that the Necromancer Master 1's you pick up won't be vendored anymore, at least.
Quote:
What happens when another player dies? Is it possible to loot the players belongings and does the player loose xp?
There is no XP loss in this game. What does happen is that whenever you die for any reason you gain .5% XP debt (Basicially, you either have to pay off the debt with XP or if you wait it goes away on it's own). Players will also drop 50-60% of their current money and will randomly drop a Treasured item (usually status items or adepts). You can't drop the equipment you're currently wearing, or anything you have attuned, or anything above a certain item quality (if you've played WoW, you can't drop Blues or above).
Quote:
Are there any incentives to pvp?
Yeah. Every time you kill a player, you gain a fairly sizeable chunk of experience, a nice bit of status and you get Fame towards your PvP titles (Hunter, Slayer, Champion, etc.) There is a cooldown period after killing someone (half hour or so?) where you won't get any XP, status, coin or possible random items for killing them, so there's also less incentive to camp someone.
There's also no corpse-camping since you don't have to recover your corpse for any reason anymore - you can just spawn anywhere with no penalty for not running back to your body.