tzsjynzis not making youyr point. He is saying that healers and tanks can do the job, even if it might be a tad more difficult (Im going to change that word to different for my *own* opinion). That is NOT saying that the majority of EQ2 players refuse to have anyone but the stereotypical tank/healer in their group. YOu do the game an injustice when you apout crap like that.
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the deiiferance between me and DSD is im not a fanboy of any of them. i gave EQ2 a year already, and only left in janurary for WoW, then D&D online. there have been some obvious changes for the better, but group make up is not one of them.
The difference between you and I is that you are never happy with anything you try. Instead of looking at changes games make in the positive way that have helped rebuild the community of EQ2, you can not find one good thing to say without overshadowing it with a negative. Same thing you do in the Asylum. You are never content.
Group makeup has never been a major problem in the game. They made subcategories of each archtype to give more variety to the group makeup. Unless you as a person are stuck believing you must have guardian/templar/ranger/wizzard in the group, then you are free to try as many different varities as possible. You stick yourself into a pigeon hole and lose the chance to try new things if you continue to believe you can not acheive XYZ without having subclass ABC. And for that I pity you. You have no idea how much of the game depth you lose.
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they all want a core healer, and most want a secondary healer to boot. leaving one spot for a mt, mabe a second melee for adds, and only two spots for the other 10 or so classes to beg for. groups will go with 2 secondary healers in lack of a core healer, but havent seen anything to sugesst a group willing to go with one secondary healer by himself.
Stereotype, or you have unoriginal groups everytime. I very rarely have a "well balanced" group when playing. Most of the time it consists of 2 brawlers, one fury, and random others who wish to join, its different everytime. It's very rare I am ever in the perfect group. And yet I have very rarely had a hard time completing whatever it is I am set out to do. And as for our "tanks", the monk and bruiser do amazingly well for holding aggro. I should know since I play a monk and my husband plays a bruiser. The only time I see us having a hard time is during epic mobs x3+ and we're short on healers. That is the only time I will honestly say that guardians have a better chance at tanking. And why is that? Because a bruiser and monks tanking comes from mitigation. We are able to dodge and deflect more hits than most classes. But if we do get hit we get most of the damage. A guardians specialty is more hp and AC esp when wearing plate to our leather, and they can take more damage over time, allowing the healers time to get the heals out.
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but, play what you like. if you want to play bad enough, but cant stand begging for a group more than fighting in one, play a core healer or a core tank and judge for yourself who is right or wrong. personally, i dont care.
I have played EQ1, EQ2, and WoW, and with the exception of EQ1, since release. I continue to play WoW and EQ2. And when comparing all three games, the 1 game I see
less of this is EQ2. EQ1 you had to have the war/cler combo. in WoW if you were a hunter, you would droop everytime you saw
"LFM UBRS no hunters!"
which was a very common sight. Yet in EQ2, I tend to see looking for the archtype, as opposed to the subclass. Sure, every once in awhile I see someone looking for a specific subclass, but not nearly with the commoness I saw in the POK in EQ1, or in IF in WOW.
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EQ2 seems stuck on the idea that the busier they can make you while fighting, the more "fun" you will have, or atleast the more "challenging" you will think the fighting actually is. one of the things i hated most when EQ came out, and i came over from FPS games was the fighting. compared to instant first person action, it was lame as hell. stand in front of mob x, press a, wait till one of you runs out of hitpoints first. its still the same way with EQ2 only they give you more buttons to puch, and WoW for that matter.
You sound as if you're a button masher. Are you? I have never felt this way when paying both my fury and my monk. Yeah, I have lots of choices for hitting my special attacks, but I dont
have to in order to get the job done. Many times I just auto attack while I conserve or regain mana and have no issues. I know of several scout and fighters who will turn on their auto attack, go grab a coke and come back to their keyboard. Sadly, the only people I know who can not do this are the healers. Im sure its a lot hard for the mages to do so as their magic is what their strong point is.
Im not a fanboi of any game. Each game has its definite pros and cons, and I have called them out when I see them. However, when you are bringing down the negativity on stuff that just isnt true, and posting it in a thread of someone who doesnt know the truth yet, you damn well better believe Im going to call you on your bullsh*t. If you're going to complain do so when you have real stuff to complain about. With my 69 fury and 67 monk I can say I have played this game long enough to get a good idea of both my classes and those I work with. Im not an expert, but Im also not spouting fanboi crap because I see nothing wrong with it.
Edited, Jun 14th 2006 at 3:19pm EDT by DSD