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Also it seems that taunts will do nothing unless you have actually done some damage... so don't taunt when the mob first gets to you... lay in a few hits first.
Well, that makes sense, really. Who are you going to try to kill first, the guy who poked a hole in your thigh, or the guy saying rude things about your mother?
Just make sure you're the guy who poked a hole in his thigh, then say rude things about his mother... that'll do the trick. =^_^=
As a person who spends most of his time soloing, I have to agree that aggro management is a group effort. As an Assassin, I'm still learning how to manage group aggro so as not to be on the business end of hostile weaponry - I'm more effective if they're pointed the other way. To that end, I do have a buff that lets me
directly transfer a portion of my earned aggro to a target of my choosing. Assassins who fail to use this skill in groups are
not doing their job properly. As long as I let the Tank get in 3 or 4 hits before I engage, and wait a few more seconds before opening up with the high-DPS skills, nothing I or anyone else can do will move the main target off the tank - and we've tried, for experimentation's sake!
Overnuking and the Scout equivalent are most often the biggest cause of aggro management problems - but there are some fighters out there who don't know how to play their class, either. I was part of a pickup group that tried to take out Ladon, the Drakota that sometimes shows up in the Commonlands. After wipe, I went back through and checked my combat logs - and the tank taunted once at the beginning of the battle (I think before he even landed a blow), and
never taunted again. Why not? Needless to say, I dropped the group like a hot potato, and the other Assassin followed suit.