If Assassins got nerfed, they must have been ungodly gross before the combat revamp. I'm a relatively new EQ2 player (but an old MMO player - see my sig), and I never played EQ1 pre-revamp. My main character is an Assassin, and I just love being able to go places that would squish Warriors like paste, finding the right mob in the right place, and taking them out with just one well-timed backstab, then fading back into the shadows again.
From what I've been hearing on all of the different boards, the main changes are: Most classes are more capable of soloing whites and below, and the Con color code (and arrows) actually MEAN something now. Yellow ^ is certain death unless you're twinked eight ways to Sunday, and even then, you're probably going to be a red smear on that monster's paw. Triple-up monsters are just simply not solo material at all - at least, not if you expect to get any XP or serious loot (IE, chests) out of the deal.
Edited, Mon Oct 31 10:27:57 2005 by Nekojin