Has anyone else noticed that when priest type mobs are involved in a fight it becomes much harder, to the point of imbalance?
I can solo yellow no arrow single MoB's without too much trouble. However, if said MoB is a healer of any sort I tend to run out of power before it dies, at which point it's health starts rising while mine just drops. If a healer is part of a group of MoB's, the fight will go on much longer than otherwise.
While soloing in the Trial of Harclave (God I love that buff...) I see the healer types lasting about twice as long as any others.
Being a Templar, I can assure you that I do NOT last twice as long as the rest of a group in the event I get aggro. Something is out of whack here and needs to be tuned, IMHO. Maybe they're not getting as many interrupts as I do...
I might post this on the official boards too.