Ok here is My 2 bits. I hit the OP and a few in the middle and then the last or as far as before my post the last.
I think the General Problem with MMORPG's and the players, is the fact that they all want to be #1 right now! (we all rushed through the game to be lvl 50, then lvl 60 was the highest and 4 days later everyone was 60, Etc.) now I dont mean to say that people are jerks or they only care about themselves.
The Begining of EQ1 had somethings that I have yet to see in anyother game I have played. A Real thriving Community, Player Built, not Game Enforced.
I know from here on out I'm going to be Quoted and Bashed and my name spit on but really if any of you played eq1 for even a month back in '99 or 2000 you should have seen the ECL Tunnel in all of its laggy Pre-Bazaar glory. Sure we all had to look at the ground to actually get to the guy we were buying from (and the Real Bazaar didnt change that) but we did it because there was really no where else to do it so WE made it that way.
EQ1 was a Real world to many of us,
it had places to explore things to do from lvl 1-50, All the classes were a great deal different from eachother, from what I have Read about EQ2 (because yes I have not yet played it) it just seems that Although having a Fury in the Party will not mean the Templar is worthless, it does mean that having a Fury in the party means that you dont need a templar in the party. EQ1 Before all the expansions a druid had a hard time keeping a full group alive, not that it wasnt possible I had seen it done and done well many times. BUT everyone knows it was MUCH easyer for a cleric to take on that task they were built for keeping groups alive thats what clerics are, they are preists for the people, a druid is a solo preist who enjoys the woods because there is no people there. Now the fury can make a full group quite effective without so much as a shadow of difficulty trying to keep everyone healed. What I'm saying is that EQ1 everyone had their purpose Monks had their way to fight, Warriors theirs, everyone had a job, and NOT everyone was a soloable class Monks could take down quite difficult situations without so much as a scratch, that made people mad, why? hes a monk, have you not ever seen a jackie chan movie? (sure its not Totally realisitc, but come now it is a fantasy game, I know we dont want realistic or it would be a bunch of Human Bussiness men with suits and briefcases "The New Face of Gameing with all the Realism in Tact!" we dont want "Real" just Logical, it makes sence for a monk to beat down 5 guys, and a Paladin to run to the aid of a young [Newb] adventurer thats why we all picked the classes we did when we started, we knew just by looking at it that thats what we signed up for) comeone for real here. I guess my Gripe is that Eq2 is more of a "Game" than an "Experience" and I dont care who you are or what game you played There never was nor ever will be one like EQ, I mean EQ isnt even Like EQ anymore so how could anyone else expect to be that way? yes Eq2 is its own game, but there are so many things they could do to make it "feel" the same way without destroying its individuality like not making us all have to be a certain level to go somewhere or what not. I dont know just my 2 bits.
Awaits the Quotes and Bashes
Tharis- Level 0 Pre-Newb- Black Burrow