Momentous occasions all around today!
Anyway, I'm gonna make this thread useful.
Is there any way to tell when a weapon will not work against a certain mob? Let's take The Darkpaw Fanglord as an example.
I was duoing with a Troubie and we saw him passing through the woods all alone. Prior to this, we had been beating down lvl 18 ++heroic Caltorsis Knights for the AQ1 quest. Anywho, I had been using dual wield crushing items, which are orange to me, to skill up. They worked just fine against the level 18's. When we got to the Fanglord, I forgot to equip my shield and sword (which is yellow, btw) before we started. I start "beating" on him with the batons and get a message that says they are too weak. Which leads to the question. Any way to tell pre-fight if there is a certain item type that will be resisted by the mob?