I agree with tomli somewhat. Ever since eq2 went live they have nerfed, nerfed and nerfed some more. There have been several studies etc that have proven you are better off to start out too weak and increase then to take away.
Since the game went live some things that come to mind are:
Nerfed the game by forcing you to attune all gear and then lose HUGE amounts of money by selling to a vendor when your done with it.
Nerfed the amount tradeskill tasks pay big time. I won't even fool with them now.
Nerfed players by taking away mitigation from wrist/waist/ring/ear/neck items. Yea yea I have heard the story about how do those items give mitigation. WEll its a game, how does a Breastplate give me Agility, how does a hat make me smarter? Its a nerf and thats all there is to it.
Made heroic mobs harder to kill by making them ^^^. Makes going back to complete green quests a pain, and it is harder for tanks to get into higher end groups cause people only want tanks when the mobs are green and blue to you now.
Those are just the things that come to mind, I know there is alot more. Point being if SOE continues like this eq2 will end up like eq1 where you have to raid 5 hours a day to earn gear to allow you to keep up with other players. I hope that never happens, cause I really miss the old days of eq1. In fact Id probably still be playing eq1 if it hadn't went so hardcore.
I don't see them ever removing solo mobs from the game, but I could see a time when all you can solo is the blue ones. And lets face it even soloing yellow solo mobs is crappy exp once your about 25+.
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Hi