I hopped into my Inquisitor last night and made the Nek run to the thundering stepps to further add to my undead count by bashing orange and yellow cons in the Karana area.. when I noticed a few of the centaurs in TS were not double arrow up heroic...
I thought "well maybe they never were.." since I hardly paid them much attention because they don't aggro and I don't want centaur hate....
the closer I got to my undead kill zone the more I saw and not a single centaur was double arrow up, some bigger groups were even single arrow down.. none were heroic.. I thought.. now wait a minute, was it always this way, no.. I don't think so.... wait... giants.. I *KNOW* those were double arrow heroic 'cause I have a quest for them I can't solo.. So off I went to see the giants....
no arrows, not heroic... simply a yellow con "solo" mob.. I thought.. "0_o strange".. that's not how it was.. maybe there's a bug.. I'll fight one and see if I get schooled...
he hit hard... a little harder on average than the yellow con skeletons... but I won. Then I took a long look around and noticed a LOT more of the double ^^ heroic mobs had changed to solo'able..
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now how do you all feel about this?.. personally I was a bit worried about it at first but then after thinking on it and playing in the new reality for a short bit of time I discovered that I like it a lot..
many of the overland quest I have that were just not do-able solo til the mobs turned gray (or if I want to waste time group hunting and hope it's a decent group that acutally *WANTS* to kill my quest mobs) just became an option I can do *now*..
I like this..
at first I thought.. well is SOE making the game too easy? But I don't think that's the case at all...
the basic thought seems to be:
group = hard
solo = easy
I think this is a misconception in this case.. I find solo'ing to be as challenging as grouping.. truth be told, the hardest part about being in a group is dealing with the players not understanding their limits or class, or worse.. dealing with an asshat player in the group. *groan*
'course then there's the flipside.. if you can solo nearly everything, why group at all? This is a valid point.. I suppose people will begin grouping because it's someone they want to game with and actually build a solid community instead of *NEEDING* a group for a quest and dealing with not-so-nice people all because they're needed in a group... I think this will push guilds to the fore-front.. people will be more likely to group with guildies or go solo rather than a pick up group.
now I can't say for certain since I'm a pretty devout solo'ist...it's just my opinions... any thoughts? opinions? dissertations?
if not.. then I'll assume I'm right.