kildarner wrote
Quote:
Another benefit to the scout class i.e. swashy is a lower power consumption rate for their dps. A wizzy type can blow his full power bar in one or two fights if he spams. A swashy will do less dps then the wizzy but will have more power left over at the end of a fight allowing for more consecutive pulls. The fights may take a little longer but it would keep the action goin rather then kill 2 then wait a min...kill two then wait a min.
This is very true, my reason for chosing a warlock over swashy in a trio is that if you take on a yellow ^^ with 6 mob in it, the tank's health will drop fast, i only see the clr doing that kind of raw healing, nor clr shammy and druids have time or the power to debuff/dps, so the faster you can kill the first three mobs the better you'll do, this is where i feel the warlock shines, but as stated before the swashy has a lot of nice stuff, any scout the that matter.
Zerker and scout goes well together with zerker grp hast, but is not gonna out dmg a warlock, as you see the warlock ability to power burn as weakness i see it as plus, and with a high tier drink on him he'll be up on his feet in no time.
My guess is that in later expansion the differance between a swashy's dps and a warlock will be even grater, making the setup less likely to get nerfed, and i do see alot of druids rings and broken wiz spires ;) just guessing, but maybe teleports are comming back at some point, what would not be half bad if you had wiz.
Just cant see replacing any of a zerker/clr/wiz setup with out removing two.
Zsrker/druid/swashy maybe dunno
Edited, Tue Mar 15 09:01:52 2005 by bukholt