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Ok about soloing.. Do you have to be a melee class to solo. I have read that they made all the classes to depend on each other as in groups. (A will rounded group). Or could i for example go out and solo with a cleric. I have read that you don't get good exp from soloing but i am not really interested in instant gratification. But are you able to solo in any class?
no you do not have to be a melee class to solo.. in fact my two best soloers are my priest and my Conjuror (summoning mage).. and to be totally honest my conjuror FAR outstretches my priest in solo'ing to the point of being almost scary.. The XP solo'ing is good but it's not nearly as fast as a group.. think of it like this:
grouping, you can get faster XP, but if the group isn't all that good.. well you see where that's going..
Solo'ing, the XP isn't as fast as being in a group, but you know you'll always enjoy the company.
however you sound a lot like me in that you don't really care about instant gratification, you just want to enjoy being out there doing stuff and every once in a while, push yourself to see if you can take on that Orange con over there..
quest seem to be a bit of a mix.. a lot of the lower level ones are solo but as my conjuror has gone up in level I'm seeing a lot more group quest.. Now I "say" group quest.. but it's the conditions that make them group.. tight spaces with little room to maneuver and lots of high-aggro mobs... for example: Armor Quest 2.. I have to go into BlackBurough.. that MAY be do'able alone if I'm cautious.. however the 3rd part of the quest requires taking down a named... =_=
Armor Quest 1 however was supposedly a group thing but I was able to solo the scarecrows at 20th and able to *EASILY* solo them at 21st.
Housing exist mainly for selling items.. unfortunately this is the current thorn in the side of the gameplay mechanics.. since in order to sell things not only must you be online but you must also be *in* your inn room (or house or whatever you own).
In a nutshell.. if you are in a position to leave your machine on over night... or if you have things to do one saturday or sunday or whatever. Just log in, go AFK and while you're off doing other things your character can be in game selling stuff.
Debt - when you die.. you don't loose XP, you "gain" XP debt.. that is to say it takes more XP to level until you get enough xp to "pay off" the debt.. if you recover your shard you'll pay off about.. 80 or 90 percent of the debt you have. When you log off debt is removed at something like 1% every 1/2 hour.. or something like that... dunno the exact numbers on removal.. but I hear if you have max XP debt it'll all be gone if you log off for 3 days, also all lost spirit shards are returned to you in 3 days.. so if you die someplace you can't get back to easily it'll eventually come back to you.
in a group debt is shared.. so if a group member dies you get a small part of their debt.. some people hate this, some love it, some are indifferent.. In a good group XP debt gained while you're in the group gets wiped out quickly.. in a bad group... well I've logged off of Nerris with 168% debt before... so I just played my alt for a few days. Sure I could have gotten a different group or solo'ed it off.. but I was in a mage mood.
I suppose key to this is give a group a chance but remember you can solo.. so if they don't get it together at least a little bit.. politely bow out of the group before you accrue an extreme level of debt.
HO's are heroic opportunities.. I suppose the closest way to explain them are like specials which are achieved by chaining certain combat moves or spells.. you have the "starter" for the HO, at which point certain spell icons on your bar will flash. hitting any one of those will continue the chain.. at which point others will begin flashing (or sometimes it's the same one if you don't have many spells or combat arts), hitting it will complete the HO.
When solo'ing it's possible to chain HO's very easily.. and honestly they are the key to solo'ing strong mobs. (my conjuror can solo Orange con.. easy.. no, but I can do it). In a group HO's are a bit tougher to pull off due to the coordination needed to make it happen.. I've had the best luck by determining the HO starter (since anyone can start an HO) then declare who will be the second and finally who will be the HO finisher... the starter will in group say let everyone know they're begining.. and everyone will stop doing specials.
in good groups.. this is great.. double ^^ yellows fall like dominos to well coordinated HO's
dunno much about tradeskills.. my highest tradeskill level in any character is 5. and none of my characters are guilded.. so on these two topics I cannot say.