I saw this coming before the game started - but I gave it a chance. With the advent of locking encounters you give individuals a lot of power that they did not possess in eq1. In particular you give individuals the power to KS at will. Now you might say hey - eq2 does not have camps like eq1 and as such mobs are free for alls. Tell me then - I am camping down in BB to get the captain for a quest. He is a pretty rare spawn. After quite a while he finally pops. At that instant a lvl 30 who has been roaming in and out of the area jump the captain denying us of our kill. No camp rule cited. No camp rule is bogus.
Same thing out in Antonica - doing AQ2 and need plaugebringer acolytes - we kill all the caltorsis around the foci - some dude is running around all the foci and happens to engage the plaugebringers at our fictious camp (remember camps dont exsist) and locks us out of the mobs we forced to spawn so that his aq2 group can get em.
In eq 1 at least you could out dmg the guy trying to steal your mob or out taunt - and inidividuals in eq1 usually no matter how much higher lvl would have a hard time ksing a group - but in eq2 - well they decided hey everyone should be able to ks!!
This is my opinion - but i think locked encounters bite. KS'ning wasn't really a problem in eq1 - so why did they have to FIX it. WTG sony - FIX something that wasn't broke so that it is broke.
What do you all think???