No Pasho, it's not that simple. I never expected this new game to be EQ1. But that doesn't mean I have to accept and tolerate it, whatever it turns out to be - follow me? The designers of this new game, EQ2, made some big and important choices. They decided to heavily direct gameplay, to force us into certain niches. If you solo, you do it this way. If you group, you do it that way. But whatever you do, you will do it OUR way. "YOU ARE IN OUR WORLD NOW". Hasn't that come off to you as... a tad spooky to say the least?
EQ2 becomes necessarily focused on GRINDING. Once you hit lvl 20 the quests seem to thin out and get harder (that or I'm just sick of them and not looking for them any more) ... and you must grind grind grind exp. And there isn't really any variety to how you grind for exp, like there has been in other games (not just eq1 - there are other mmo's that had more variety). And then the frustration factor starts to pile up. No off-line or while-playing player merchanting, so the stuff you wanna buy might be hard to find. And it's a royal pain to sell the stuff you collect or make. And the tradeskill system, which was kinda cook at first - well, for a lot of us it's now just a GRIND too - grind grind grind out crap that you can't sell cuz the player merchant system stinks. Shared debt stinks, esp when a player dies 3 times getting to your grp after a long range invite.
So Pasho, it's not like there is some irrational criteria here - it's not like we're saying EQ1 was good, this is not EQ1, therefore it is bad - we have actual concrete reasons.
Why do I say there is no challenge to soloing? Because 95% of the mobs you find - you either can or can't solo em. There is no "challenge zone" where ... hm, maybe I could kill that, but I gotta think how, hmm... Well see, when I think, all I end up thinking is that I have no variey of spells - I have no real tactical choice. For my Fury, here is my big tactic finesse option: nuke it down or damage-shield and regro self and grind it down. That's it. Big whoop. So, grinding for exp, whether grouped or solo, gets monotonous - boring , zzzzzzz
Very much not good.
These are choices the EQ2 design team made - to make all classes "equal" - it is no longer Everquest, it's Equalquest - and ... the price for so much sameness is ... well, you know what it is.
I'm really depressed that the game doesn't engage me. WoW... still can't find it for sale... and I don't know if I will like it. It's like EQ2 has more the world I wanna be in and better players - and WoW has more life and innovation in it's combat system - but not nec. the world I wanna be in. Sigh.
But here's something really important, and I don't say it enough. A lot of people really like EQ2 and don't have the problems that I have. FF players find EQ2 a godsend. You're seeing some players change and turn against EQ2, however, from a few weeks ago - and it's just as I predicted - the first few weeks of EQ2 I said basically once the novelty of the game wears off, once the limited and one-dimensional and non-innovative combat system sinks in on you ... you will see what I'm saying. And I'm literally seeing more and more posters say this same basic thing, that at first the game (eq2) was great for them... and then the grind set in... the novelty was gone... and they saw how droll and boring adventuring was (in an adventuring game, mind you) - and now they are looking to WoW. But again, there are *reasons* this is happening. It's not arbitrary. SoE's decision to put out a gimped game may have been arbitrary - but our reasons for wishing they would fix this game are not. Thx much, GL.