I'll play devil's advocate a little... *wink*
EQ2:
18th level Predator against single mob blue/white/yellow (no oranges after second patch, unless I want to dance with a sliver of my life)
Pulling:
Single mob non-social (Antonica) nested within a cluster of group mobs. I just hit with Backshot (or normal ranged attack) and *only* my target comes running to me.
Fighting (basic attack pattern):
After Backshot > Open Shot - HO with Dirty tricks+Impale > Disengage attack > Cheap shot+get behind mob > Stalk+Ambush/Shadow Blade >> 1) rinse/repeat with HO (switch Impale with Bleed or the job trait upgrade to Quick Strike), OR 2) if running room for kiting: switch to ranged+backpedal+Ensnare > Open Shot >> then rinse/repeat with HO.
Once you get a pattern down, it's rinse/repeat with very little differences. I always keep Hunter's Instinct and Blade Flurry up. Recast HI in battle within pauses of abilities if it ever drops (rarely).
Guardian is pretty much the same, sans kiting.
Now for WoW:
22nd level Hunter (with cat pet) even con to 2~3 levels higher than me (3~4 levels above my pet, in some cases).
Pulling:
My target, if humanoid, is always social and even if I target only one mob, if near others, it WILL bring some friends.
Fighting (basic attack pattern):
Before pulling, I lay immolation/freezing trap then pull - Serpent/Scorpid Sting > Backpedal+sic pet (with Hunter's Mark macro'd with PetAttack) when target is half way to trap+Concussive Shot > Pet tanks mob as it is hit by trap > Arcane Shot > Auto Shot > Arcane Shot >> Rinse repeat till mob dead, OR if I get hate from mob, switch to melee+Wing clip > Raptor Strike if mob is near death or run to range and Auto Shot >> Rinse repeat with Arcane when pet gets hate back.
I have Aspect of the Monkey macro'd with my melee attack and Aspect of the Hawk macro'd with my ranged attack so the appropriate Aspect is always up.
Both are pretty much the same. So, technically, the statement "The game consists of: hack, special move 1, special move 2, special move 1 again, and regular hitting in between." is the same for both games. Lower levels, higher levels, same difference.
Quote:
Grouping for XP is next to useless' useless, the XP cut is insane.
Much of the XP received in WoW is from Quests. Then there's fighting mobs, then venturing to new locales of note. I don't group much because my Hunter is self-sufficient... or should I say pet dependant? :/ I also solo in EQ2. A predator is hardly ever in a group, imo. They would only slow the hunt. hehe
Quote:
The class balance issues outweigh any good there is in the game, aside from the easyness of leveling (see sig for that easyness).
From what I noticed, both games have class balancing. Because WoW is PVP capable, the problems are more complex to deal with. However, both games, one could solo no matter their chosen class. Is WoW perfect? No. Is EQ2 perfect? No. Each game has problems with their classes that needs to be addressed.
Now, realize I'm not saying WoW is better. That's detrimental to what I believe in. As long as you enjoy the game you play, be it WoW/EQ2/FFXI/Whatever, then that's a good thing. And that's ALL that MATTERS.
Now before someone chimes in and says "This is an EQ2 forum, why the hell are you WoW players coming in here?" (which, I believe has been said already), well let me tell you. I, personally, love both EQ2 and WoW. They're both fun. Both are new and much better than the other game I play. But since both are new, each has quirks that needs to be fixed. Until then, I'm still debating which one I'll keep and which one I'll cancel, if I ever have the strength to cancel one.
Enjoy the game (whichever it may be).