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Brutha, here we sit on a spoiler site that details the bestiary of many zones in EQ2. Flip on over to Vermin Snye and take a gander at the levels of those mobs. They are accurate. You're telling me those level 11 giant burrorowers coned deep red to your group of level 15's? Those level 12 shrillers, grave leeches and infected burrowers? Those level 14 tomb guards? And who said anything about "anything past the first group of KOS mobs???" The entrance is entirely NON agro. Level 16's DUO in that place. You're so wrong it's funny.
Ok, so according to you I'm "so wrong" about mentioning that the mobs past the entry trash can be red to a level 15 group. So wrong that you had to edit your original post three times and go off and research the bestiary section, upon which you made the startling revelation that, just as I so "wrongly" asserted, the mobs past the entry trash
can in fact con red to level 15's. Nice. Whats funny is you saying I'm wrong, yet furiously typing all those words that end up agreeing with what I wrote.
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Oh, you were hit by a train? WTF does that have to do with anything? Someone trains the higher level stuff to a zone and you get caught up in it so the whole zone is now too hard for you? Zone out, wait till the train clears then go kill the easy stuff. It's like ******** that Karnor's Castle was too tough at level 50 because when you zoned in once someone droped Venril Sathir on your head.
We got trained repeatedly. We gathered multiple bubbles of exp debt. Just like in VS, you stay away if it proves to be a bad night of trains. We were raping the easy trash mobs, but they weren't giving much exp and had to move further in where it proved to be much too dangerous with the amount of trains we got.
Unlike VS and EQ1, there aren't many other places to go in EQ2 - which happened to be my main point. EQ1 had a zillion places to set up shop and grind out some exp, while EQ2 gives you two or three worthwhile spots to go from 14-20 - the same time the game starts to get boring.
While it picks up at 25, the jump from 16-25 was not what I would consider fun.
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Please. I was doing the entrance with full groups in the mid to high teens easily. You realize it's kinda good to have healers around right? Your tank should be equiped and not naked. Some tips for you. Any way, Defiled Sentries are level 15-16. Defiled Squires are level 16. Small life leeches are level 14. Dust Crawlers are 16. Scorched Skeletons are 17. WTF kind of idiots are you grouping with?
Ok, so what part about "past the entrance mobs" was too hard for you to comprehend? I never once said anything about the entrance mobs in VS being too hard. I'm glad you had fun with the sissy junk in the entrance while we tried to venture a bit further into the dungeon.
This game is not rocket science. The tank taunts, healers heal, melee classes melee, enchanter controls mobs, finger wiggler nukes stuff. Wow. So hard. Same **** from EQ1 where our group came from and where the least of us was no less than Elemental/Kod'Taz flagged.
You misunderstood the content and intention of my post, and got hung up on arbitrary details that you misread in the first place. The game sucks from level 16-20, period. It picks up at 25, but the only reason I stuck around was the hope that it would get better (which I feel it has). Looks like Sony is getting around to fixing stuff in the latest patches that many of us have addressed, and I'm very glad to see this. Still, the game needs a fundamental change in order to capture the fun of EQ1 which I don't think is going to happen.