I'm sure the title of my post will already get some of you to grow restless, but there are some definate things that I either do not understand or are simply implemented to make the game TOO fair! Yes it IS possible to have the field be TOO even in my humble opinion.
To start with, I really think the fact that each mob you attack becomes yours and there is NO chance of having some random person steal your kill is a lame way to solve this issue. I might find KSing to be annoying but it's also one of the unfortunate realities of how a similar "real life" situation would work. There wouldn't be some magick targeting device keeping others away from your creature. I think this is an example of being OVERLY fair!
The same thing goes for all these instanced zones. I think it's too bad that so many people whined and cried during the last everquest about people camping "THEIR" spawn. The fact that there was only ONE said mob in the world would make it a truely rare and desirous thing to obtain whatever that particular monster would drop. Now there are many instances of the same monster, yes leveling the playing feild and giving everyone a fair shot at the monster, but also deminishing the competitive nature of obtaining certain kills and or items.
The main things I do not like as you might have guessed are instanced zones and solo targeting mobs. Otherwise so far the world seems VERY much alive and more rich in detail that any other mmorpg out there.. including WoW. WoW is however a very good game and they were able to solve the KSing issue by only allowing the first person to attack the monster to be the one with loot rights. But WoW also lacks housing and the level of customization that EQ2 seems to offer.
I can tell you that from what I've noticed in WoW the game is very easy to get into and start having fun right away. But I'm unsure that the level of intricate detail will be lacking once in the upper levels whereas I believe EQ2 will blossom into someting greater the higher you get in level.