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Hi everyone,
i am strongly thinking about getting EQ2. i have been playing SWG since may 04 and i love it. the only reason im thinking about EQ2 is that i want a change of pace.
i have mastered 8 professions, have 80 million in credits and am grinding jedi. the JTL expansion is great but to really level up, you have to group.
now my questions are:
can you solo EQ2? i am mostly a solo player but i dont mind grouping with others as well.
is there other things to do in EQ2? example: if i dont want to fight all the time, can i craft or harvest items to sell or make items, change of pace
now..since i do like SWG because if its diversity, is EQ2 similar?
these questions are directed toward former SWG players who like SWG because they could give me a more honest answer, but anyone with some genuine input can help me decide
I played SWG.. actually started at about the same time you did.
Solo play in EQ2 is wonderful IMO.. some say there's not enough solo content, I tend to GREATLY disagree.. my Summoner has done very little grouping... despite the color /con, your ability to solo is greatly based on your class.
my summoner can solo Orange mobs rated "solo" it's risky and becomes a VERY delicate balance of hate management. Take hate from my pet too soon (due to over-curing it or using too many DOT's or nukes too quickly) and it's dying time... you get a feel for how often you can cast and make it work.. and it's cool having higher level people ask if you need help and being able to tell them "nahh it's going fine.. he's only Orange. ^_~"
my Predator however is very much a team player.. I wouldn't think of trying to solo an orange with her.. she's good..but not THAT good. She works best in a duo or more with a tank.. typically if I solo with that character I'm going for whites or less.
solo'ing in SWG was honestly TOO easy... ESPECIALLY for MTK, with our without buffs.. as a friend of mine put it: "Unarmed spin, you win..." and he was right.
there's PLENTY to do in EQ2.. crafting, questing, exploring and fighting seem to be the bulk of opportunities for advancement.. Crafting isn't nearly as complex as it was in SWG but you still have some fairly complex combines... I'm not a crafter so I honestly can't say much beyond that....
Questing is my BIG BIG thing.. I love quest.. the more the merrier.. always someone to go speak to and someplace to go..which leads to my other favorite thing to do in EQ2..
Exploring.. seeing how the game world has changed... the maps are blacked out so you have to actually go there and getting xp for discovering places for the first time is great.. and if you get REALLY lucky.. you'll find a spot to leave your mark. on Toxxulia in the sunken city.. there's a barrel that says "Nerris was here" lol it's a cute little touch to the game that gives exploration a slight edge of fun.
I think there's a good deal of diversity in EQ2.. at the lower levels most characters will look similar (something that didn't happen in SWG due to the sheer volume of clothing options and stuff) the character model creation is pretty diverse and you can get a unique look.. though I must admit SWG had the absolute most insanely diverse character generation options I've ever seen in any game.. online or offline... regardless, EQ2 is not weak in this area either.
as you progress.. you'll acquire more diversity in your visual look through more armor options.. and you acquire racial traits and abilities to choose from which will make you more unique.. so it's pretty safe to say:
Two level 6 Priest both Elven are the same in stats and spells... however.. taking the same two Elves.. at 20th level and they will have differences between them in traits (having chosen either warm blooded, hearty, cold blooded, etc.. etc..) and quite likely may not even be the same class anymore (one may become an inquisitor.. the other a Fury)
Edited, Mon Dec 27 10:48:23 2004 by Iaini