Here are some of the things I would like to see in the first expansion:
1. Revised mounts for higher level Shadow Knights. The brown mare looks more like something out of a back-stable than any real mount.
2. More opportunities for lower level characters to get suffixes. More opportunities for higher level characters to get prefixes.
3. A 'faction system', whereby a character can become truly good or evil, and have this effect the way they look. (IE if you are good, perhaps at a higher level you recieve a halo or a glowing aura, and if you are evil you recieve glowing red eyes and a sickly aura envelops you, this all A La Fable btw)
4. Repeatable quests that are actually worth repeating.
5. More soloable guild status content. Some people that play at 3 in the morning are guilded, too.
6. Opportunities for title based on starting city, such as '<name>, Herald of Freeport' or '<name>, Crusader of Queynos'. These could be accomplished by performing progression quests for the MIlita in Freeport or whoever guards that prissy little 'city' of Qeynos.
7. Better support for Macros, even a complete revert to the EverQuest 1 system. Macroing as it stands is completely functionless.
8. ANY sort of PvP. I'd also like to see GvG (group v. group) combat using the new encounter system. THAT would be a vast improvement over the old EQ1 system, in which anyone with a healer buddy could pwn you in a duel.
9. This is something I've been pushing for since I started EQ1. Dedicated, NPC GUILD BANKERS with Officer and Leader access only, or Guild Ranks with Banker as one of them and that PC is flagged as someone who can interact with the NPC Guild Banks. Come on SOE...you've shown us you can make the Bank system work, now flesh it out! (If any Dev happens to read this, I have a whole system already worked out and on paper, all you have to do is code it in...)< /wishful thinking >
OK, things I expect to see in the first expansion:
1. Tradeskill dyes (which by the way didn't appear in EQ1 in their current form until hte Legacy of Ykesha, just for a reference point).
2. Updates to the Guild system, IE guild structure and questing.
3. New zones and a level cap increase. Begin the rush to high-level raid content.
4. Perhaps an SK class rebalance, perhaps not. It seems like the populace is crying out for it, but I don't really see it happening unless thousands of people threaten to leave the game and head to Worlds of Warcraft...which, seeing the number of SKs on Innothule, doesn't seem very likely to happen.
5. Lots and lots more lore advancement. EQ2 is way more Lore-driven than EQ1 could ever hope to be.
6. I'm also expecting more star power. Heather Grahm and...that dude...you know...Saruman-guy...are probably just the first of many stars that will jump on board. Didn't one of the Andretti's say that he plays EQ1 when he has a chance? Let's see the big name Star Power!
7. The EverQuest CGI Movie. Kidding...I hope.
Edited, Tue Dec 21 06:29:41 2004 by clokverkorange