Quote:
Daask wrote:
I was wondering though if they have plans on opening the arena soon because it was promised with the game
Whereas the main EQ2 site FAQ says:
Quote:
Will there be player-versus-player (PvP) combat?
Just as the original EverQuest was geared towards PvE (player vs. environment), EverQuest II has a similar focus. There are currently no plans for player vs. player combat in EverQuest II.
I don't think that constitutes a promise.
and Mokuba wrote:
Quote:
Then you obviously know nothing about pvp. There usually is a duel system where you consent eachother for a duel. In big pvp raids you usually have to be a declared faction before they can attack you. They can't just attack some neutral begginer at level 5.
Which proved conclusively that he knows nothing about PvP. Most PvP players think /duel isn't real PvP at all. There are many different flavours of PvP even within EQ.
On Rallos Zek server you could kill anyone as long as you were within 4 levels of them and loot all coin and 1 item.
On Tallon Zek and Vallon Zek it is team PvP so you can only kill people on the opposing team but you have an 8 level range and can loot coin only.
On Sullon Zek it is team PvP with no level limit.
Those are a long way from the PvP-lite of duel and arena combat. I have never been interested in dueling but I can see the arguments for it. It feels pretty lame on a "roleplay" server to have people from Freeport come to taunt Qeynos and all that can happen is a rather silly shouting match - made much sillier by the people (who chose an RP server remember) saying "don't use shout, it's rude. Use /ooc".
That said it also gives rise to all kinds of silly attitudes. I remember one time having a perfectly decent exp group when 2 of the people decided to duel each other. The other 4 of us basically had to sit and do nothing while these 2 killed each other then wait longer while medding up from rezzing, healing and buffing the loser.