TexasWizard wrote:
These are two seperate games. People need to take almost everything they learned in EQ1 (especially the concept of "The EQ Holy Trinity(TM)")and put it in a box. Then throw that box out.
i agree on the trinity bits... but disagree on throwing *everything* out :).
and, one of my regular groups in eq1 consisted of a warrior, a druid, 3 chanters, and a ranger ... best xp ever! unorthodox group combos were an absolute blast :D!
TexasWizard wrote:
As EQ2 progresses and people learn to play EQ2 AS IT WAS DESIGNED to be played they will learn that each class has it's own unique abilities along with the ability to provide the same abilities of the other members of their subclass.
yay! ty for saying this!
i've been trying to tell people this, in my own longwinded way, and you've done it in a single sentence :).
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EQ: Runyaessz, 5 Monk, Phinigel
EVE: Runym/Runyn/Runyl, 43M SP each
SWTOR: Pardoric, 22 Merc, on vaca
EQ: Runyariel Varyuvantel, 65 Enchanter, Tarew Marr, on vaca
LoTRO: Runyarian, 38 hunter, Vilya, on vaca
WoW: Runyarian, 70 hunter, Muradin, on sabbatical
EQ2: Runylala, 25 Troll Bard, Qey, Blackburrow, retired
WAR: Runyael, 30 DiscO Khaine, Ironfist,retired.
CoH: Hissing Chicken, 16 Scrapper, Pinnacle, retired